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Map time color ( see color table above).Hudcolor_titl The color used to display on the automap the level name. Map title color ( see color table above).Greater values are displayed in blue ( ██).Ĭolor options all use the TEXTCOLO color values. Hud_armor_green The percent value of the maximum below which the current ammo count will be displayed in green ( ██). Green armor display below (0-100 by 1 increments).Hud_armor_yellow The value below which the current armor rating will be displayed in yellow ( ██). Yellow armor display below (0-100 by 1 increments).Hud_armor_red The value below which the current armor rating will be displayed in red ( ██). Red armor display below (0-100 by 1 increments).Greater values are displayed in blue ( ██). Hud_health_green The value below which the current health total will be displayed in green ( ██). Green health display below (0-100 by 1 increments).Hud_health_yellow The value below which the current health total will be displayed in yellow ( ██). Yellow health display below (0-100 by 1 increments).Hud_health_red The value below which the current health total will be displayed in red ( ██). Red health display below (0-100 by 1 increments).Greater values are displayed in green ( ██). Hud_ammo_yellow The percent value below which the current armor rating will be displayed in yellow ( ██). Yellow ammo display below % (0-100 by 1 increments).Hud_ammo_red The percent value of the maximum below which the current ammo count will be displayed in red ( ██). Red ammo display below % (0-100 by 1 increments).Hud_ammo_order Sets the order in which the ammo counters and their associated icons are drawn.
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Ammo display order (Image and Text/Text and Image).
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Hud_timecolor The color used to display the optional timer. Hud_showweapons Toggles whether the weapons in the player's inventory are displayed. Hours and minutes are the minimal level of precision, while seconds and, when using level time, milliseconds, can also be optionally displayed. The time displayed can be level time (time spent during the current visit of the level), hub time (equivalent to level time in non-hub maps), total time (time spent throughout all levels of the current game), or system time (as a clock would). Hud_showtime Allows to enable display of a timer in the upper-right corner of the screen.
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Stretch alternative HUD (Off/Scale to 640×400/Pixel double/Pixel quadruple).Hud_althud Controls whether the alternate HUD is used in full-screen HUD mode ( screenblocks 11). It even has 5.1 surround sound.The Alternative HUD menu regroups all options related to the alternate HUD.
#GZDOOM HUD HOW TO#
I am showing you how to tweak both, and also how to use General MIDI SoundFont with these games.ĭefinitely with a Source Port! There are many, but so far I really like ZDoom. These old games can be played in DOSBox for an authentic experience or through a source engine offering widescreen resolutions, better graphics and surround sound. This is a great release, with GOG providing the latest versions and included all SETUP files. In this video I am showing you how to tweak the GOG.com release of Ultimate Doom, Doom II and Final Doom.
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